Punch in
Recording over a defined section of an existing track to replace a mistake while leaving the rest untouched.
Punching in means the recorder switches from playback to record at a chosen point and back again a moment later, so only the bars between the two points are replaced. Done on tape, timing the punch was a physical skill; in a digital workstation it can be set precisely to the sample, which removes much of the risk. The player hears the existing material up to the punch point and must match their entry precisely or the join will be audible.
Example: Replacing two bars of a guitar solo while keeping the rest of the take intact is a punch in.
See also
Related
- PageMultitrack recording
- PageOverdub
- PageClick track
- PageAmp mic placement
- PageAudio interface
- PageAux send
- PageAaron Dessner
- PageAce Frehley